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Chawton C.E.

Primary School

'Love, Courage and Fellowship'

Computing

As computer technicians, our INTENT is:

 

for pupils to be MASTERS of technology and not slaves to it.

 

Technology is everywhere and will play a pivotal part in students' lives. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We want our pupils to be creators, not consumers and our broad curriculum encompassing computer science, information technology and digital literacy reflects this.

 

We want our pupils to understand that there is always a choice with using technology and as a school we utilise technology (especially social media) to model positive use. We recognise that the best prevention for a lot of issues we currently see with technology/social media is through education. Building our knowledge in this subject will allow pupils to effectively demonstrate their learning through creative use of technology.

 

We recognise that technology can allow pupils to share their learning in creative ways. We also understand the accessibility opportunities technology can provide for our pupils. Our knowledge rich curriculum has to be balanced with the opportunity for pupils to apply their knowledge creatively which will in turn help our pupils become skilful computer scientists.

 

We encourage staff to try and embed computing across the whole curriculum to make learning creative and accessible. We want our pupils to be fluent with a range of tools to best express their understanding and hope by Upper Key Stage 2, children have the independence and confidence to choose the best tool to fulfil the task and challenge set by teachers.

 

How We Teach Computing: the 12 Principles

We IMPLEMENT this through the:

 

National Curriculum Statements:

KS1:  Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  •  create and debug simple programs
  •  use logical reasoning to predict the behaviour of simple programs
  •  use technology purposefully to create, organise, store, manipulate and retrieve digital content
  •  recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

KS2:  Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  •  use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  •  use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

 

 

Computing Long Term Plan

Teach Computing Curriculum Map Key Stage One and Two and Beyond...

The IMPACT of this is:

 

As a result we have a community of children who have had access to high quality computing education throughout their primary years and leave us secondary-ready.   We aim to see pupils leave school with a solid foundation of computing skills and knowledge that will help them to live and work in a contemporary society that is becoming increasingly driven by technology.  

 

Children learn about the many benefits of the internet and how to access age appropriate resources and programmes whilst developing a good understanding of the dangers of the online world and how to keep themselves safe, both now and in the future as they access more and more online platforms.  Our children understand the importance of being respectful and not saying anything to someone online that they wouldn’t say to them face-to-face.  

 

We continually evaluate the impact that our computing curriculum has on improving children’s computing knowledge and skills and their learning experience. 

 

Governors, through the Governor Visit Plan and Subject Leader Reports, evaluate the work of subject leaders in ensuring that the quality of teaching and learning across the school is at least good. They ensure that pupils are ready for transition to secondary school and are equipped with the skills to flourish and succeed as caring individuals.

Computing Progression of Knowledge and Skills (Practical Knowledge)

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